Basic Information
Load Saved Filter
Basic Information
This site provides a configurable Loot Filter for the game Path of Exile II. It primarily designed around immediate identification of items and personal filtering.
Almost nothing is hidden by default, but you can swap a few options to hide things in the ⚙ Configuration section and on individual styles.
Any changes you make are immediately saved, you can clear them at the bottom right of the page and more selectively in the ⚙ Configuration section.
No data is stored server side at all, if you clear your browser's history and cache everything will disappear. Keep your filter's .bak
files to be sure you don't lose them. You can also do a full backup in the ⚙ Configuration section.
I'm done with PoE2 for now until endgame gets made less shit, likely nobody is using this so it is unlikely to get updated unless I start playing again.
Filter Limits
Unique items cannot be detected for what they are as they only drop unidentified.
This cannot currently filter for Unidentified Tiers because Loot Filters don't support this (or if they do it is not exposed publicly.)
The site is tested on Firefox and Chrome exclusively, if you are using something else, it might break.
Recent Changes
22nd December 2024
• Wrote off Path of Exile 2 as a bad job.
Older Changes19th December 2024
• Sounds play previews on changing now.
• Added tiered sections for Catalysts, Distilled Emotions and Omens. Catalysts are comically low value but hey.
17th December 2024
• Some improvements to saved filter name handling.
• Fixed an oversight in the always show decorations option.
15th December 2024
• Improvements to back ups logic, made all elements that users interact with able to be tabbed to.
• Basic saving and loading system added to support multiple filters across builds or content.
• Custom sounds can be added on a per basetype basis.
• Endgame properly structured for the content there, I can add splinter stacks if people really want it.
• Added a link to a Delirium Anoint Calculator.
14th December 2024
• Armour pieces with desirable implicits now never drop below A Tier at endgame.
13th December 2024
• Fixed temporary beam option not writing correct values to filter.
• Large scale section restructure for later, more saving options.
• Added options to set your own sections for base types in the styler.
• Made the styler less shitty looking.
Earlier undated changes
• Fixed some more basetype matching oversights.
• Shields added to tiering, you can set different defence type options on them from normal armour pieces.
• Armour tiers made to compare against exact names instead of fuzzily, this means you will always see top tiers as what they are when their name has a clash.
• Disable option added for completely disabling filters.
• Decorators for height and width added.
• Beam and Icon previews added.
Once and Future Plans
These are probably not getting done unless I go back to PoE2 or someone actually asks me for things done directly.
High Priority
• Custom rule creation section.
Medium Priority
• Adding actual weapon tiering.
Low Priority
• Rule checker and item lookup to see what styles things would use by copying them from in game.